Alternatively, you can settle down for a short while to get more food - see the next subsection for details. In practice, you can also buy food with light and valuable goods like silver, gold, and drugs, so long as at least 1 friendly faction base is within your path. Ambushes, mental breaks, food poisoning, and the season can all slow the caravan down, so bring more than what the game's estimated travel time states. A tribal colony with multiple colonists great at Plants could survive off foraging alone, but most realistic colonies will need to bring extra.Įach baseline colonist requires 32 pemmican / berries or 2 packaged survival meals per day. In addition, colonists will automatically forage for food, so long as the biome supports it - see Foraged Food Amount for factors. This trip can take anywhere from a quadrum to 2 years, depending on the map and map coverage. There are multiple approaches to actually reaching the ship: Wealth directly contributes towards the size of the raiders via the raid points mechanic - tribals stuck with short bows are ill advised to enter the ship's tile. However, the ship itself is worth about 55000, which is in addition to the wealth from your defenses and colonists. You can reach the ship as soon as the quest spawns and you have the physical ability to make the trip. This means that a world generated with 30% map coverage will make traveling to the event tile a much less arduous task than a world with 100% coverage. The quest creates an event space within 200 to 800 tiles from your original settlement, usually as far away as possible. You will receive the Ship to the Stars quest in roughly 20 days from colony start.
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